![contra nes 30 lives contra nes 30 lives](https://i3.ytimg.com/vi/2jmcH0OLzFg/hqdefault.jpg)
That’s when it really took off, because it was pretty easy to copy and paste the code, or to come up with your own code… Just listen for a sequence of key events, but… The touch events were a little trickier there was a little more going on there.
#Contra nes 30 lives code#
So I extended my little Konami-JS library to include touch events, so that you could do the Konami code on smartphones. I had the 4GB initial one, and I loved that thing… And I thought “Well, it’d be kind of cool if somehow the Konami code could also work on my phone. Then I also had at that point the first iPhone I had the slowest, smallest iPhone that was ever in existence, basically. That was fine, and a few people – I put it out there on Google Code at the time, which we can talk about later… And a few people picked it up, and that was great.
![contra nes 30 lives contra nes 30 lives](https://i.ytimg.com/vi/Q20bowtCHbU/sddefault.jpg)
So I saw that, I thought it was cool, and I wrote a little non-jQuery-dependent implementation, and I put it out there. And I thought, “Well, that makes sense”, but even in 2009 there was a part of me that was like “I wonder if there’s a way I can make this not jQuery-dependent”, because I don’t wanna have to load that for something this stupid.
#Contra nes 30 lives how to#
And I think shortly after that Facebook came out with one.Īt the time, I thought it was a fun thing to make, and a lot of tutorial articles kept popping up on how to do that… Most of them using jQuery, because jQuery dominated 99% of the web (it felt like) at that point, for JavaScript stuff. That spawned a bunch of articles about other websites you can go to that have secret Konami code things hidden away. I think it was using the Cornify library, or something like that, which might still be around also… And I thought, “Well, that’s really funny”, and I went and I checked it out, and it was great. I remember in – I think it was early 2009 or so, I’d been a freelance web developer for like two years at that point, almost three years, and I remember reading an article about someone who’d figured out that if you enter the Konami code while you’re on, a bunch of unicorns show up on the page, or something goofy like that. Kind of a viral code, because yeah, you wanna share it with your friends, it’s a two-player game… And I remember I used to write it down, and then try it over and over again until you can get it right.ĭid they use it on a bunch of their games? Because Contra was the only frame of reference that I had, but did it become a thing that all Konami games, or many Konami games used that code? So it became very popular for that reason. At least I couldn’t, because I didn’t have those skills. Generally speaking, you can complete Contra with 30 lives, but just no way with three lives. But if you do the Konami code, each of you get 30 lives instead of three, which is actually the right number for making it through.
![contra nes 30 lives contra nes 30 lives](http://www.gametestplay.com/images/Contra1.jpg)
A side-scrolling shooter where you’re – kind of a platforming shooter, one or two players, and you get three lives by default, and unless you’re awesome, there’s just no way that a kid is gonna make it through Contra all the way. And when it came to Contra specifically, it was pretty much required, because it was one of the hardest games of all time. I remember Nintendo had a game genie, where you could actually do cheats like that, buy beyond that, it was a secret sauce to know a cheat code, so you wanted to tell everybody… Showing that to your friends was always a way to be cool in video game terms, back in the day. It was the coolest thing to know the code, because back then, pre-internet, cheat codes were very hard to come by.